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Internet of Things for Youth

Developing essential IOT skills 

About IOT4Y

The Internet of Things for Youth (IOT4Y) Initiative has its origins in the Innovation for Science, Technology, Engineering, Mathematics, Art and Innovation (iSTEAM) with the emphasis on Innovation. This implies going beyond having creative ideas to developing products for the market in the true spirit of innovation. Developing individuals as vibrant entrepreneurs is key to up-lifting the youth to provide a better future for themselves and those around them.

Essential tools for development will include:

Web Page Development

Coding for Digital Literacy

Programming Microcontrollers

Technological Process

Digital manufacturing

Business Plan Development

Current Projects in Development Phase

An Arduino based Weather Station

Using Arduino micro-controllers and sensors to construct (3D Print) a school based weather station linked to a Blynk App (IoT Platform) on mobile phones.  

Principles of Astronomy

Integrate a number of science concepts to gather data and make sense of the universe.

Tools for Smart Cities

Capitalising on IoT technologies to develop applications and make sense of the capabilities of sensors spread around a city.

Industry Internet of Things

Building skills for industry using IoT tools.

For more information