Developing essential IOT skills
The Internet of Things for Youth (IOT4Y) Initiative has its origins in the Innovation for Science, Technology, Engineering, Mathematics, Art and Innovation (iSTEAM) with the emphasis on Innovation. This implies going beyond having creative ideas to developing products for the market in the true spirit of innovation. Developing individuals as vibrant entrepreneurs is key to up-lifting the youth to provide a better future for themselves and those around them.
Using Arduino micro-controllers and sensors to construct (3D Print) a school based weather station linked to a Blynk App (IoT Platform) on mobile phones.
Integrate a number of science concepts to gather data and make sense of the universe.
Capitalising on IoT technologies to develop applications and make sense of the capabilities of sensors spread around a city.
Building skills for industry using IoT tools.